Below are some of my new sheets, with measurements etc. i have also begun to make my models and these are the ones i’ve made with the laser cutter. i’ve still got to paint them. im also working on my renders to get some really good shots of the dweltel.
Updated work and models
May 11th, 2010 · 4 Comments · Language of Vision
Tags:



















4 responses so far ↓
1 ephraim // May 11, 2010 at 2:46 pm
The way you seem to edit the bubble in plan; morphing its shape to accommodate different furniture components could be maybe further developed in elevation as well?
As such you could develop the ‘igloo shape’ into something that speaks more of the intricate shapes you designed as interior components.
The interiors do start to show some real qualities
I am looking forward to you taking some of the interior shots through an editing process integrating people etc…
2 ephraim // May 11, 2010 at 2:58 pm
The fact that you want to work more with the floor seems to be confirmed by the clear difference in quality between the bottom image (what seems to define a shower cubical) and the second last image that shows a wooden floor. Your design seems to work best when you do design all interior surfaces.
3 rachelthomas // May 11, 2010 at 3:09 pm
it really does look like jelly, in the drawings and i obviously dont want that at all. i will try and work on making it merge with the floor more, but im not sure where to begin…..and im worried as less then a week to go and make it all! i know i started to design the dweltel over two floor buts i prefer this design with the inner curves breaking it up.
when you save the curves could be developed in elevation do you mean to fit around the furniture more? i made it curved so the furniture can fit into it. i could curve the top and have lights coming out of the curve maybe. I am working on my renders and have added things such as a books, covers, hangers to make it seem more real. once i’ve got some good renders i will develop them more with people in them. i only realised the floor wasn’t applied once the renders came up!
4 ephraim // May 12, 2010 at 12:43 pm
well; the curve(bubble) in elevation does seem rather arbitrary
relating it more with its interior content seems relevant
also relating it more with its immediate surrounding; relating it to views, light conditions etc
Leave a Comment